Food Chain Game: Build Food Chains and Food Webs
Updated · By Edulist · 6 sources
A North American temperate deciduous forest
- SunEnergy source
- 1Producer
- 2Primary consumer
- 3Secondary consumer
- 4Tertiary consumer
Drag an organism into a slot, or tap it to fill the next empty slot. Tap a placed card to take it out.
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How to use it
- Choose an ecosystem
Pick forest, ocean, desert, grassland or arctic. Each has its own producers, consumers and decomposers, with real feeding relationships.
- Build a chain
Drag organisms into the slots, or tap one to fill the next slot. Start with a producer. When the chain is full, every arrow is checked and explained.
- Build a web
Tap a food, then tap the animal that eats it, to draw an arrow. Find every arrow in the food web; wrong or backward arrows are explained.
- See the energy pyramid
Watch energy shrink at each level with the 10 percent rule, using your own food chain. Change the starting energy and the percent passed on.
- Take the quiz
Answer timed questions about the ecosystem you chose, or turn the timer off for practice. Retry the ones you missed and beat your best score.
Printables to go with it
What is a food chain?
A food chain shows how energy passes from one living thing to another as each one eats the next. National Geographic describes it as following the path of energy from producers to the animals that eat them. A simple example from the game's grassland:
Sun → prairie grass → prairie dog → black-footed ferret → coyote
Every food chain starts with energy from the Sun. Plants and algae capture that energy by photosynthesis, storing it in sugar. Animals that eat plants get some of that energy, animals that eat those animals get a little of it, and so on up the chain. The arrows always point from the food to the eater, the direction energy moves.
The parts of a food chain
Each step in a food chain is called a trophic level, from the Greek word for food. The game labels each slot with its level.
| Level | Name | What it is | Examples in the game |
|---|---|---|---|
| 1 | Producer | Makes its own food from sunlight | Oak tree, phytoplankton, prickly pear, lichen |
| 2 | Primary consumer | Eats producers | Caterpillar, krill, prairie dog, caribou |
| 3 | Secondary consumer | Eats primary consumers | Robin, herring, spiny lizard, Arctic cod |
| 4 | Tertiary consumer | Eats secondary consumers | Rat snake, harbor seal, rattlesnake, ringed seal |
| 5 | Quaternary consumer | Eats tertiary consumers | Great horned owl, orca, roadrunner, polar bear |
| All levels | Decomposer | Breaks down dead plants and animals | Mushrooms, bacteria, earthworms |
The same animal can sit at different levels in different chains. A mouse that eats acorns is a primary consumer; a mouse that eats a caterpillar is a secondary consumer. That is why the game names levels by position in your chain, not by animal.
Producers, consumers and decomposers
Producers make their own food, usually by photosynthesis. On land they are plants; in the ocean, most are phytoplankton, microscopic algae and bacteria that drift near the surface. Without producers there would be no food for anyone else.
Consumers eat other living things. They are grouped by diet, and the game colors each card by diet after you check a chain:
- Herbivores eat only plants or algae: rabbits, deer, sea urchins, caribou.
- Carnivores eat only animals: owls, sharks, rattlesnakes, polar bears.
- Omnivores eat both: red foxes (rabbits and blackberries), robins (caterpillars and berries), coyotes (jackrabbits and cactus fruit).
Decomposers and detritivores, such as fungi, bacteria, earthworms and some beetles, feed on dead material from every level. They recycle nutrients like nitrogen back into the soil so producers can use them again. Without them, dead leaves and animals would pile up and the soil would run out of nutrients.
From food chains to food webs
Real animals rarely eat just one thing. A great horned owl in the game's forest eats mice, rabbits, squirrels, robins and rat snakes. Connect all those chains and you get a food web. The Build a web mode lays out every organism in rows, producers on the bottom, and challenges you to draw every arrow. The forest web has more than 30.
Food webs show why ecosystems are connected. National Geographic notes that removing one species can ripple through the whole web. The game's ocean has a famous example: sea otters eat sea urchins, and urchins eat kelp. Where otters disappear, urchins can multiply and strip kelp forests bare, taking away food and shelter from many other animals. The grassland has another: black-footed ferrets eat almost nothing but prairie dogs, so when prairie dog towns were wiped out, ferrets nearly went extinct. According to the Smithsonian's National Zoo, prairie dogs make up about 90 percent of a wild ferret's diet, and the last 18 wild ferrets were caught in the 1980s to start the breeding program that has since returned them to parts of the Great Plains.
Food chain examples from five ecosystems
| Ecosystem | Example food chain |
|---|---|
| Forest | Oak tree → caterpillar → robin → red-tailed hawk |
| Ocean | Phytoplankton → krill → herring → harbor seal |
| Ocean kelp forest | Giant kelp → sea urchin → sea otter → orca |
| Desert | Desert grass → grasshopper → spiny lizard → roadrunner |
| Grassland | Wildflowers → deer mouse → bullsnake → ferruginous hawk |
| Arctic ocean | Phytoplankton → zooplankton → Arctic cod → ringed seal → polar bear |
| Arctic tundra | Lichen → caribou → Arctic wolf |
Try building each one in the game, then find a different chain that also works. The game counts every working chain you discover. For printable versions, see the ocean food web, desert food web, forest food chain and Arctic food chain diagrams.
The energy pyramid and the 10 percent rule
Energy doesn't pass up a food chain whole. A rabbit uses most of the energy from the grass it eats to hop, grow, keep warm and breathe, and some passes out as waste. Only a small part is stored in its body for a fox to eat. On average, about 10 percent of the energy at one level reaches the next. This is the 10 percent rule.
An energy pyramid draws each level as a layer, widest at the bottom:
| Level | Energy with the 10 percent rule |
|---|---|
| Producers | 10,000 units |
| Primary consumers | 1,000 units |
| Secondary consumers | 100 units |
| Tertiary consumers | 10 units |
The Energy pyramid mode builds this from your own chain. Slide the starting energy or change the percent to see the effect. The 10 percent figure is an average. OpenStax Biology reports a measured transfer of about 14.5 percent between the first two levels in Florida's Silver Springs ecosystem, and notes that warm-blooded animals waste more energy as heat than cold-blooded ones: a caterpillar eating leaves turns about 18 percent of its food energy into body growth, but a squirrel eating acorns may manage as little as 1.6 percent.
The rule explains two things kids often wonder about:
- Why food chains are short. OpenStax notes that after four to six transfers, too little energy is left to support another level. That's why you won't find an animal that hunts orcas.
- Why there are fewer predators than prey. It takes a lot of grass to feed one rabbit, and a lot of rabbits to feed one fox. Top predators need large territories and are always fewer in number.
Why the arrows point the way they do
Kids often draw arrows as "who eats whom" pointing from eater to food, because it feels like the eater is "going to" the food. Scientists draw them the other way because the arrow tracks energy, and energy moves from the food into the eater. A quick check: read each arrow as "is eaten by." Grass → rabbit reads "grass is eaten by rabbit." If it sounds wrong, flip the arrow. The game explains every backward arrow so this sticks.
Using the game at home or in class
- Grades 2 to 3: start in Build a chain with three slots. Ask your child to name the producer each time and say where it gets its energy. Then print the cut-and-paste food chain worksheet.
- Grades 4 to 5: use four or five slots and all five ecosystems. Compare a desert chain with an Arctic chain and talk about how the animals fit their homes. Try the Quiz with the timer off.
- Grades 6 to 8: finish a full web, then use the Energy pyramid with different percentages. Ask what happens to the web if one species disappears. The food web worksheet has an answer key for checking.
Every food chain begins with photosynthesis; see how plants capture that energy in the photosynthesis diagram. For full science programs that cover ecosystems, compare options in our best homeschool science curriculum guide.
Sources
Questions
Which way do the arrows go in a food chain?
From the food to the eater. The arrow shows the direction energy flows, so grass → rabbit → fox means the rabbit eats the grass and the fox eats the rabbit. Pointing the arrows the other way is the most common food chain mistake, and the game explains it when you do.
What is the difference between a food chain and a food web?
A food chain is one path that energy takes, from a producer to a top predator. A food web shows every feeding link in an ecosystem at once, so it is many overlapping food chains. Most animals eat more than one thing, so real ecosystems look like webs.
What is the 10 percent rule?
On average, only about 10 percent of the energy at one level of a food chain is passed to the next level. The rest is used for living or lost as heat. Real values vary, roughly 5 to 20 percent, but 10 percent is the rule of thumb most courses teach.
Where do decomposers go in a food chain?
Decomposers, such as fungi, bacteria and earthworms, break down dead plants and animals from every level and return nutrients to the soil or water. In the chain builder you can add one as the last link; in the web they are listed separately so the arrows stay readable.
Are the food chains in the game real?
Yes, simplified for kids. Every feeding link is part of that animal's documented diet in that kind of ecosystem, but real animals eat many more things than any game can show.
Is this food chain game free?
Yes. It runs in any browser on Chromebooks, iPads, phones and computers with no sign-up. Best quiz scores are saved on your own device.