App
Reflex Math
$54.95/yr(0)
Updated · By Edulist · 6 sources
Multiplication facts are the 0–10 (or 0–12) products kids use in almost every later topic: division, fractions, area, long multiplication, ratios and algebra. A child who has to skip-count to find 6 × 8 burns working memory on that step and loses track of the bigger problem.
The Common Core standard many states use, 3.OA.C.7, asks students to "fluently multiply and divide within 100" and, by the end of 3rd grade, to "know from memory all products of two one-digit numbers." Notice two things. Division is included, so facts should be taught as fact families (6 × 8 = 48, 48 ÷ 8 = 6). And the standard lets kids reach memory through strategies and properties, not rote chanting.
"Knowing" a fact means your child can answer in about 2–3 seconds without counting. If they get the answer by a quick strategy ("6 × 8 is 5 eights plus one more eight, 48"), that's real progress. The strategy gets faster with use until it becomes recall.
Before any drill, make sure your child can see what multiplication is. Spend a few days on this, even if they've already met it at school.
Activity: array hunt. Find arrays around the house: egg cartons (2 × 6), muffin tins (3 × 4), window panes, a chessboard (8 × 8). Ask "how many rows, how many in each row, how many in all?" and write the fact both ways.
Teach in strategy order, not table order. Each family below leans on one before it.
| Step | Fact family | Strategy | Example |
|---|---|---|---|
| 1 | ×0 and ×1 | Zero groups is zero; one group of n is n | 0 × 9 = 0, 1 × 9 = 9 |
| 2 | ×2 | Doubles, which kids know from addition | 2 × 7 = 7 + 7 = 14 |
| 3 | ×10 | Write the number, add a zero (place value: tens) | 10 × 6 = 60 |
| 4 | ×5 | Half of ×10; answers end in 0 or 5; clock minutes | 5 × 8 = half of 80 = 40 |
| 5 | ×9 | Ten groups minus one group | 9 × 7 = 70 − 7 = 63 |
| 6 | Squares | Build them as square arrays and memorize | 6 × 6 = 36, 7 × 7 = 49 |
| 7 | ×4 | Double the double | 4 × 7: 2 × 7 = 14, double = 28 |
| 8 | ×3 | Double plus one more group | 3 × 8 = 16 + 8 = 24 |
| 9 | ×6 | Five groups plus one group (or double the ×3) | 6 × 7 = 35 + 7 = 42 |
| 10 | ×8 | Double, double, double | 8 × 6: 12, 24, 48 |
| 11 | ×7 | Mostly already known by now; derive the rest | 7 × 8 = 7 × 7 + 7 = 56 |
| 12 | ×11, ×12 (optional) | 11 × n for n ≤ 9 repeats the digit; 12 = 10 + 2 | 12 × 7 = 70 + 14 = 84 |
Why this order works: in a 0–10 table, 85 of the 121 cells use a 0, 1, 2, 5 or 10. Add the 9s and your child already knows about 80% of the chart. Use the turnaround rule and only 10 truly "new" facts remain after the squares: 3×4, 3×6, 3×7, 3×8, 4×6, 4×7, 4×8, 6×7, 6×8 and 7×8. That's a far less scary list than "twelve times tables."
Doubling is the most powerful chain. If your child can double numbers up to 50 in their head, they can do all three families.
Practice doubling separately for a week if it's shaky. Doubling 36 means double 30 (60) plus double 6 (12) = 72.
10 × 7 is 7 tens, which is 70. Half of that is 5 × 7 = 35. Kids who learn "just add a zero" without the tens idea get stuck later with decimals, so say "7 tens" out loud.
9 × 6 means "10 sixes minus 1 six": 60 − 6 = 54. Two patterns help kids check: the tens digit is one less than the number you're multiplying (9 × 6 starts with 5), and the digits add to 9 (5 + 4). The finger trick works too, but the "10 groups minus one" strategy teaches the distributive property they'll need for algebra.
This is exactly the distributive property in 3.OA.B.5 (the standard's own example splits 8 × 7 into 8 × 5 + 8 × 2 = 40 + 16 = 56). Kids don't need the term; they need the move.
By now your child knows 7 × 0, 1, 2, 3, 4, 5, 6, 9 and 10 from other families. Only 7 × 7 (a square, 49) and 7 × 8 (56) are left. A rhyme helps some kids: "5, 6, 7, 8: 56 = 7 × 8."
Teach division alongside each family. For 42 ÷ 6, ask "6 times what is 42?" Fact triangles (a triangle card with 6, 7 and 42) show all four related facts at once: 6 × 7, 7 × 6, 42 ÷ 6 and 42 ÷ 7.
This plan assumes 10–15 minutes a day, four or five days a week. Move faster or slower based on your child, not the calendar.
| Week | New focus | Daily routine |
|---|---|---|
| 1 | Meaning: groups, arrays, area | Build arrays with objects; draw them; write both facts |
| 2 | ×0, ×1, ×2, ×10 | 5 min strategy talk, 5 min game, 2 min quick check |
| 3 | ×5 | Same routine; mix in last week's facts |
| 4 | ×9 | Same; start a "facts I know" chart |
| 5 | Squares | Build square arrays; memorize 3×3, 4×4, 6×6, 7×7 and 8×8 |
| 6 | ×4 (double-double) | Doubling warm-up first |
| 7 | ×3 and ×6 | Derive from 2s and 5s, say the strategy aloud |
| 8 | ×8 and the leftovers | Focus on the 10 "hard" facts only |
| 9+ | Mixed review and division | Games and short mixed practice; revisit weak facts |
Keep mixing old facts in. The What Works Clearinghouse guide on organizing study found moderate evidence that spacing practice over weeks and months helps learning stick, and strong evidence for short quizzes that bring kids back to key content. A two-minute mixed check of 10 facts does both.
Use the free printable multiplication chart as a reference and shade each fact as it's mastered. For focused practice on one family, print the 7 times table or 8 times table pages, and use multiplication worksheets for mixed review. The math worksheet generator can make a sheet of just the 10 hard facts.
Games give kids many repetitions without the dread of a drill. Here are five that need almost nothing.
If you want an app, pick one that teaches strategies and adapts to your child rather than only flashing facts at speed. Reflex Math uses short coaching on new fact families and then games until a daily "Green Light" turns on; home use runs $54.95 a year as of October 2026. XtraMath is free and takes about 10 minutes a day. DragonBox has a multiplication puzzle app built around visual models. More options are in our best math games for kids and best math apps for kids lists.
Speed is part of fluency, but pressure can backfire. The What Works Clearinghouse guide for kids who struggle with math recommends "timed activities as one way to build fluency." Jo Boaler's youcubed group argues that high-pressure timed tests trigger anxiety in some kids and block recall of facts they know.
Both views fit a simple rule: time the practice, not the child's worth. Let your child race their own previous score on a small set of facts they've already learned. Skip public charts and whole-table speed tests until facts are mostly secure. Our math facts fluency guide covers the research in more detail.
Some kids work hard and still can't retain facts. Signs worth noticing:
Try more concrete models first: base-ten blocks, arrays, a number line. Math-U-See teaches every fact with color-coded blocks, which helps many visual learners. If problems persist, talk to your child's teacher or pediatrician. Persistent trouble with number sense and facts can be a sign of a math learning disability; our dyscalculia guide explains the signs and how evaluations work.
Save the ones you're considering to your wishlist. If your family uses a state ESA or scholarship, math programs like these are often eligible as curriculum; each program decides, so check scholarships for your state.
Most US schools introduce multiplication in 2nd or 3rd grade, and the Common Core expects students to know all products of two one-digit numbers from memory by the end of 3rd grade. Kids who still count on their fingers for addition usually need that solid first. Fluency with 11s and 12s is a bonus, not a 3rd-grade standard.
No. Reciting 7, 14, 21, 28 is a skip-counting skill, and it's slow when you need 7 × 8 in the middle of a long division problem. Teach facts by strategy so each new family builds on ones your child already knows, and practice them mixed up.
A 0–10 table has 121 cells, but because 3 × 7 and 7 × 3 are the same fact, there are only 66 different facts. Once a child knows the 0s, 1s, 2s, 5s, 10s, 9s and the squares, just 10 facts are left: 3×4, 3×6, 3×7, 3×8, 4×6, 4×7, 4×8, 6×7, 6×8 and 7×8.
Yes, while they're learning. A chart lets a child keep working on bigger problems instead of stalling on one fact. Cover the facts they've mastered with sticky notes and fade the chart as recall grows.
With 10 to 15 minutes of practice most days, many kids work through the strategy sequence in two to four months. Kids with working memory or attention challenges may need longer, plus more visual models. Steady short practice beats occasional long sessions.
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