Curriculum
Math Mammoth
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3:00p.m.
three o'clock in the afternoon
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Drag the long minute hand around the face and watch the short hour hand creep toward the next number. Drag the hour hand and the minute hand spins with it. Tap anywhere on the face to move the nearest hand there.
Switch on the digital time, words, 24-hour time, 5-minute labels or every minute number. Turn them off, or hide the hands, when you want children to read or say the time themselves.
Type a time like 3:45, 15:45 or twenty to six and press Show me. The buttons move the hands by a minute, five minutes or an hour, and Watch it move runs the clock so an hour passes in about five seconds.
Press Projector for a full-screen clock with big readouts. Press Escape to leave. On a keyboard, Tab to the clock and use the arrow keys (Shift for 5 minutes) and Page Up or Page Down for an hour.
A real analog clock has gears inside. When the minute hand goes all the way around once, the hour hand moves from one number to the next. That link is the single most important idea in telling time, and it's the one children miss most often. On a paper clock or a cheap toy clock the hands move separately, so a child can set 3:50 with the hour hand pointing right at the 3, which never happens on a real clock.
This clock is geared. Drag the minute hand from 12 to 6 and the hour hand slides halfway to the next number. Keep going past 12 and the hour ticks over. Drag backwards past 12 and the hour goes back. Drag the hour hand instead and the minute hand spins around with it, which is a quick way to show that one trip around for the minute hand equals one hour.
The readouts update as you move: digital time with a.m. or p.m., the time in words the way children say it ("twenty to six"), and the digital way of saying it ("five forty"). Switch any of them off when you want children to do the reading.
The Common Core standards provide one sequence for teaching time across three grades. Local curricula and individual learners may follow a different pace.
| Step | What children learn | Usually taught | Standard |
|---|---|---|---|
| 1 | The hour hand alone: "it's about 3" | Kindergarten to 1st grade | — |
| 2 | O'clock: the minute hand on 12 | 1st grade | 1.MD.B.3 |
| 3 | Half past: the minute hand on 6, the hour hand halfway | 1st grade | 1.MD.B.3 |
| 4 | Quarter past and quarter to | 2nd grade | 2.MD.C.7 |
| 5 | Counting by 5s to read any 5-minute time, with a.m. and p.m. | 2nd grade | 2.MD.C.7 |
| 6 | The nearest minute, and elapsed time in minutes | 3rd grade | 3.MD.A.1 |
Before minutes mean anything, children can read the short hand. Hide the minute hand idea for now: set the clock to 3:00, then press +5 min a few times and ask, "Is it still about 3? Is it nearly 4?" Children learn that the hour hand points between numbers most of the time, and that the hour is the number it has passed. That one rule prevents the most common mistake later.
Set o'clock times and show that the minute hand always points straight up at 12. Say "three o'clock" and point at the short hand on 3. Turn on Words so children see "three o'clock" as you move the hour. The telling time worksheets to the hour give the same practice on paper.
Drag the minute hand from 12 to 6 slowly. Ask children to watch the hour hand: it moves halfway to the next number. Half past three means the minute hand has gone half of the way around, and the hour hand is halfway between 3 and 4. Show 3:30 with Digital time on, so children connect "half past three" to "3:30". The half hour worksheets are the next step.
Turn on 5-minute labels. A quarter of the way around is 15 minutes, so quarter past three is 3:15. Three quarters of the way around is 45 minutes, and with 15 minutes left until 4, we say quarter to four. This is the first time the clock "counts down", and it's worth a whole lesson. Children who know fractions of a circle from pizza or pie pictures pick it up faster.
With 5-minute labels on, the numbers 1 to 12 also mean 5, 10, 15 … 55 minutes. Children count by 5s from the 12 to the minute hand. Practice with Random time (set Snap to 5 min) and ask for the time before turning on the readout. This is also where a.m. and p.m. come in: drag past 12 twice and the readout changes from a.m. to p.m., which helps children see that the hour hand goes around twice a day.
Set Snap to 1 min and turn on Minute numbers. Children count by 5s to the last labeled number and then by 1s: 5, 10, 15, 20, 21, 22, 23. Third graders also start measuring how much time passes between two times, which our elapsed time calculator shows on a number line.
Most wrong answers come from a handful of predictable mistakes. Knowing which one a child made tells you what to reteach.
| Mistake | What it looks like | The fix |
|---|---|---|
| Reading the hour as the nearest number | 3:50 read as 4:50, because the hour hand is almost at 4 | The hour is the number the hour hand has passed. Drag from 3:00 to 4:00 slowly and stop near 3:55. |
| Mixing up the hands | 3:15 read as 3:03 or 12:15 | Short hand, hour; long hand, minutes. Turn on Teaching colors: red hour hand, blue minute hand. |
| Reading the minute number as minutes | The minute hand on 4 read as "4 minutes" | Turn on 5-minute labels. The 4 means 20 minutes. Count by 5s from the 12. |
| Mixing up past and to | Twenty to six read as 6:20 | "To" counts the minutes left before the next hour. Twenty to six is twenty minutes before 6:00, so 5:40. |
| Forgetting the hour hand moves | Drawing 3:30 with the hour hand on 3 | Watch it move: an hour passes in five seconds, and the hour hand slides the whole time. |
| A.m. and p.m. | Saying 7:00 p.m. for breakfast | Tie times to the child's day: school, lunch, bedtime. Drag past noon and watch the readout switch. |
The telling time game builds these mistakes into its multiple-choice answers on purpose, and when a child picks one, it explains the mistake in a sentence.
The Classic look is a plain black and white face, like most wall clocks. Teaching colors gives a yellow rim, red hour numbers and hour hand, and blue minute labels and minute hand. Color-coded hands help children keep track of which hand is which, and many classroom teaching clocks use the same idea. Color is never the only signal: the hour hand is also short and wide, and the minute hand long and thin. The two hands stay linked on screen, so the hour hand moves gradually as the minutes change.
When children can read the clock on screen, move to paper. The telling time worksheets go from the hour to the nearest minute, and the telling time worksheet generator makes any level, with an answer key. A full math program covers time alongside money and measurement; Math Mammoth Clock, for example, is a self-teaching worktext on the clock, elapsed time and the calendar for grades 1 to 4.
Grade bands describe possible curriculum connections, not an assessment of an individual learner. Start with an example the learner can explain, then change one feature at a time. The activity suggestions here are editorial teaching ideas, not results from a classroom trial of this software. Use the model alongside written work and physical materials when useful. The linked standards describe learning objectives; they do not endorse Edulist or require this particular tool.
Yes. The hands are geared like a real clock: every minute the minute hand moves, the hour hand moves one-twelfth of the way between two numbers. Drag the minute hand backwards past 12 and the hour goes back by one, just as it would on a wall clock.
In the Common Core standards, children tell time to the hour and half hour in 1st grade (about age 6 to 7), to the nearest five minutes with a.m. and p.m. in 2nd grade, and to the nearest minute in 3rd grade. Many children start noticing o'clock times in kindergarten.
Yes. Press Projector to fill the screen with a big clock and readouts, and use your board's touch or a mouse to drag the hands. It works in Chrome, Safari, Edge and Firefox, on Chromebooks, iPads and interactive whiteboards, with nothing to install.
Turn off Digital time and Words, set a time, and ask what it says. Or turn on Hide hands, type a time, and ask children to show it on paper or a toy clock. For a scored game with levels, use the telling time game.
Turn on 24-hour. The readout switches to 24-hour digits (15:45) and the face adds 13 to 24 inside the hour numbers, so children can see that 3 in the afternoon is 15:00.