App
XtraMath
Free(0)
Updated · By Edulist · 5 sources
Answer each fact. Practice picks the facts you need most and brings back the ones you miss. No timer.
| + | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| 5 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 6 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 7 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 8 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 9 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 10 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
0 of 132 fluent · 0 getting there · 0 still learning · 132 not tried
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Addition, Subtraction or Both, within 10 or within 20. Kindergarten and early 1st grade: addition within 10. Late 1st grade: both within 10. 2nd grade: both within 20.
Mixed facts, Missing number (8 + □ = 13 or 13 − □ = 8) or Fact families (3 + 5, 5 + 3, 8 − 3, 8 − 5). Type the answer, or pick from four for children still learning to type numbers.
Practice has no timer and picks the facts your child needs most. Quiz is 20 facts, timed. Challenge is 60 seconds with bonus points for streaks.
Learn shows the addition or subtraction grid in color. Tap any fact to see it as dots in rows of ten with a strategy, and print a worksheet of the facts still to learn.
By the end of 1st grade, the Common Core standards expect children to add and subtract fluently within 10 (1.OA.C.6). By the end of 2nd grade, they should "know from memory all sums of two one-digit numbers" (2.OA.B.2), which takes in every addition fact up to 9 + 9 and the subtraction facts that undo them. These games cover all of those facts, plus the 10s, in three ways:
| Game | Example | What it builds |
|---|---|---|
| Mixed facts | 7 + 6 = ? and 13 − 6 = ? | Recall of the fact itself |
| Missing number | 7 + □ = 13 and 13 − □ = 7 | The unknown-number problems in 1.OA.D.8; thinking of subtraction as a missing addend |
| Fact families | 7 + 6, 6 + 7, 13 − 7, 13 − 6 in a row, with the number triangle | How addition and subtraction undo each other (1.OA.B.4) |
You choose Addition, Subtraction or Both, and Within 10 (sums up to 10) or Within 20 (any two numbers from 0 to 10). Answers can be typed or picked from four choices.
Every fact has its own record, kept in your browser. The game uses five boxes:
Practice picks due facts first, adds a few new ones at a time, and fills the rest with facts that are nearly due. This is spaced practice, one of the most reliable findings in learning research: Cepeda and colleagues' 2006 review found that spreading practice out beats massing it together across hundreds of studies.
Children don't memorize 121 facts one at a time. They learn a handful of patterns that cover most of them, then practice until the patterns become instant. When your child misses a fact, the game shows the strategy that fits it, and the Learn tab shows each fact as dots in rows of ten.
| Strategy | Facts it covers | Example |
|---|---|---|
| Plus 0 and plus 1 | 0 + any, 1 + any | 7 + 1: the next number |
| Count on 2 | 2 + any | 8 + 2: 9, 10 |
| Doubles | 1 + 1 to 10 + 10 | 6 + 6 = 12 |
| Near doubles | Numbers one apart | 6 + 7 = 6 + 6 + 1 = 13 |
| Make ten | Pairs that cross 10 | 8 + 5 = 8 + 2 + 3 = 13 |
| Plus 9 | 9 + any | 9 + 6 = 10 + 6 − 1 = 15 |
| Plus 10 | 10 + any | 10 + 4 = 14 |
| Partners of 10 | 1 + 9, 2 + 8 … | 3 + 7 = 10 |
Standard 1.OA.C.6 names several of these directly: counting on, making ten, decomposing a number to get to ten, and using the relationship between addition and subtraction. Andrew Baroody's 2006 article on basic facts explains why: children who reason from facts they know to facts they don't learn the whole set faster, and remember it longer.
The best subtraction strategy is addition. To find 13 − 5, ask "5 plus what makes 13?" A child who knows 5 + 8 = 13 knows the answer. That's why the game puts subtraction facts on the same grid as the addition facts they undo, and why the Fact families game asks all four facts in a row.
Missing number questions build the same habit from the other side: 5 + □ = 13 is a subtraction problem in disguise. Many children find missing addends hard at first, which is a sign they're worth practicing.
| Grade | Typical goal | Settings to use |
|---|---|---|
| Kindergarten | Add and subtract within 5 fluently (K.OA.A.5); make 10 | Addition within 10, Pick from 4, Practice |
| 1st grade | Fluent within 10; add and subtract within 20 with strategies | Both within 10, then Addition within 20 |
| 2nd grade | Know all sums of one-digit numbers from memory | Both within 20; Missing number; Challenge once the grid is mostly green |
| 3rd grade and up | Fill gaps before multiplication and multi-digit work | Both within 20; print the facts still to learn |
The What Works Clearinghouse practice guide for elementary math intervention recommends timed activities as one way to build fluency, rated as having strong evidence. But a clock helps only when a child can already find the answer. Keep young children in Practice, where there's no timer, until most of the grid is yellow or green. Then a daily 60-second Challenge, trying to beat their own best, gives them a reason to get faster. Best scores stay on your device and never go anywhere else.
If a child gets upset by the timer, drop it. Untimed practice with the adaptive schedule still builds fluency, more slowly.
Print a worksheet of just the facts your child still needs from the Learn tab or the results card. It opens our math worksheet generator with those facts filled in and an answer key. For a full sheet of mixed practice, try addition and subtraction worksheets or addition facts worksheets, and for hands-on work, our ten frame and number line show the make-ten strategy with counters and jumps.
When addition and subtraction are solid, move on to the times tables game, which uses the same engine for multiplication. To connect facts to real life, the counting money game turns adding into making change. Our math facts fluency guide explains how all four operations build on each other, and XtraMath, Mathseeds and SplashLearn, listed below, are full programs many families pair with free practice.
Start with addition within 10, beginning with plus 0, plus 1, doubles and the pairs that make 10. Add subtraction within 10 once those are quick, then move to within 20. The Learn grid shows which facts are already green, so you can see what's left.
Every subtraction fact undoes an addition fact: 13 − 5 = 8 because 5 + 8 = 13. In the subtraction grid, each square shows the starting number; subtract the row number and you get the column number. Practicing them as a family is faster than learning 121 separate subtraction facts.
Yes. Choose Pick from 4 under Answers, and use Practice so there's no timer. The choices are big buttons that work by touch, and number keys 1 to 4 work too.
A right answer within three seconds moves a fact up one of five boxes; a slow right answer keeps it in place; a miss sends it back to the first box. Facts in the top two boxes show green on the grid.
No. The game runs in the browser on computers, Chromebooks and tablets, and progress is saved on the device you play on.