App
Reflex Math
$54.95/yr(0)
Updated · By Edulist · 5 sources
Answer each multiplication fact. Practice picks the facts you need most and brings back the ones you miss. No timer.
| × | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 2 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 |
| 3 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 |
| 4 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 |
| 5 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
| 6 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 |
| 7 | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 |
| 8 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 |
| 9 | 9 | 18 | 27 | 36 | 45 | 54 | 63 | 72 | 81 | 90 | 99 | 108 |
| 10 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
| 11 | 11 | 22 | 33 | 44 | 55 | 66 | 77 | 88 | 99 | 110 | 121 | 132 |
| 12 | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 |
0 of 60 fluent · 0 getting there · 0 still learning · 60 not tried
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Tap the times tables to practice, or All. Most children start with 2, 5 and 10, then add 3, 4 and 9, and finish with 6, 7, 8, 11 and 12.
Mixed facts, Missing number (7 × □ = 56) or Fact families (7 × 8, 8 × 7, 56 ÷ 7, 56 ÷ 8). Type the answer, or pick from four answers for younger children.
Practice has no timer and chooses the facts your child needs most. Quiz is 20 facts, timed. Challenge is 60 seconds: as many as you can, with bonus points for streaks.
Learn shows every fact as a color: not tried, still learning, getting there or fluent. Tap a fact to see it as an array with a strategy, and print a worksheet of just the facts still to learn.
The game has one job: get every fact from 1 × 1 to 12 × 12 to the point where your child just knows it. It does that by keeping track of every fact separately, so practice time goes to the facts that need it instead of the ones your child already knows.
There are four tabs:
| Tab | What happens | Best for |
|---|---|---|
| Learn | The full 12 × 12 grid in color. Tap any fact to see it as an array of dots, a strategy for working it out, and the skip-counting sequence. | Seeing progress; teaching a new table |
| Practice | 20 facts chosen by the game. No timer. Missed facts come back a few turns later. | Daily practice |
| Quiz | 20 random facts from the tables you picked, timed, three tries each. Score is the percent right on the first try. | Checking a table before moving on |
| Challenge | Race the clock: 60 seconds, one try each. Five right in a row doubles your points. | Speed once facts are known |
Inside Practice, Quiz and Challenge you choose a game: Mixed facts (7 × 8 = ?), Missing number (7 × □ = 56, the unknown factor problems in 3.OA.A.4) or Fact families (7 × 8, 8 × 7, 56 ÷ 7 and 56 ÷ 8 in a row, with the number triangle on screen). Answers can be typed with the keyboard or the on-screen number pad, or picked from four choices.
The game uses a Leitner system, the box method many flash card programs are built on. Each fact lives in one of five boxes:
| Box | Grid color | Meaning | Comes back |
|---|---|---|---|
| 1 | Pink, with a dot | Still learning: missed recently | In this session |
| 2 | Yellow | Getting there | Tomorrow |
| 3 | Yellow | Known | In 3 days |
| 4 | Green, with a check | Fluent | In a week |
| 5 | Green, with a check | Mastered | In 3 weeks |
A right answer within three seconds moves the fact up one box. A right answer that took longer keeps it in the same box: your child knows it, but is still working it out. A wrong answer sends it back to box 1.
When Practice starts, the game picks facts in this order:
Two well-studied findings sit behind this. Spacing practice out over days beats cramming it into one session, and the gap should grow as the memory gets stronger (Cepeda and colleagues, 2006, reviewed hundreds of experiments on this). And recalling an answer, rather than rereading it, makes it stick: a 2013 review by Dunlosky and colleagues rated practice testing and spaced practice as the two most useful study techniques of the ten they studied.
Common Core standard 3.OA.C.7 says that by the end of 3rd grade, children should "know from memory all products of two one-digit numbers." Knowing from memory is different from being able to work a fact out. A child who skip-counts to find 7 × 8 gets the right answer, but slowly, and the effort leaves less attention for the multi-step problem the fact is part of: long division, fractions, area.
The game treats a fact as fluent when it's answered right within three seconds, a common cutoff for telling a remembered fact from a counted one. The What Works Clearinghouse practice guide for elementary math intervention (2021) recommends regularly including timed activities as one way to build fluency, and rates that recommendation as having strong evidence. Timed practice should come after understanding, though. That's why Practice has no clock, and why a slow right answer isn't treated as a mistake.
Most programs teach the tables in an order where each new table leans on one already known. The Learn tab gives the matching strategy for every fact.
| Table | Strategy | Example |
|---|---|---|
| 1 and 10 | Same number; add a zero | 7 × 10 = 70 |
| 2 | Doubles | 8 × 2 = 8 + 8 = 16 |
| 5 | Half of tens | 6 × 5 = half of 60 = 30 |
| 11 (to 9) | Repeat the digit | 4 × 11 = 44 |
| 9 | Ten groups take away one | 7 × 9 = 70 − 7 = 63 |
| 4 | Double, double again | 6 × 4: 12, then 24 |
| 3 | Double, plus one more group | 7 × 3 = 14 + 7 = 21 |
| 6 | Fives plus one more group | 7 × 6 = 35 + 7 = 42 |
| 8 | Double three times | 7 × 8: 14, 28, 56 |
| 12 | Tens plus twos | 7 × 12 = 70 + 14 = 84 |
| 7 | Fives plus twos | 7 × 7 = 35 + 14 = 49 |
Turnarounds halve the work: once your child knows 3 × 8, they know 8 × 3. By the time they reach the 7s, only 7 × 7 is truly new. Andrew Baroody's research on basic facts (2006) makes the case for teaching these reasoning strategies first, then practicing to fluency, instead of memorizing 144 unrelated answers.
To practice a single table, tap only its number before you start. The grid dims the other rows. Each table also has a printable chart and worksheet, and the game opens on that table when you come from one of them:
When a table is mostly green, add it to the mix with the ones before it. Mixed practice is harder than one table at a time, and closer to how facts show up in real problems.
Short and often beats long and rare. A routine many families use:
For more variety on the same facts, try the multiplication games: speed match, memory pairs, missing factor and an array builder all update the same grid. Younger children working on sums can use the addition and subtraction games, which work the same way, and online flashcards cover math facts alongside sight words and spelling.
Typing a two-digit answer quickly is its own skill. For 2nd and early 3rd graders, switch Answers to Pick from 4. The wrong choices are built from real mistakes: the fact next door (7 × 7 or 7 × 9 for 7 × 8), the sum instead of the product (15), and digits swapped (65). A child who picks one sees a one-line strategy for the right answer. Number keys 1 to 4 pick a choice, so it works with a keyboard too.
If a child has been practicing for several weeks and the grid is still mostly pink, the problem is usually understanding rather than memory. Go back to arrays and equal groups with objects, use the Learn tab's pictures, and read our guide on how to teach multiplication facts. Our math facts fluency guide explains how fluency builds across addition, subtraction, multiplication and division. Full programs such as Reflex, XtraMath and Beast Academy, listed below, add structured lessons and teacher reports; many families use a free game like this one alongside them.
Every fact sits in one of five boxes. A right answer within three seconds moves it up a box, a slow right answer keeps it where it is, and a miss sends it back to box 1. Practice asks facts that are due, lowest box first, and adds only a few new facts at a time so your child is never juggling too many unknowns.
Yes, in this browser on this device. Nothing is sent to Edulist and there is no account. If two children share a device, use separate browser profiles, or press Reset progress in Learn before the second child plays.
Start in Practice, which has no timer, and with the tables they find easy. When a fact is answered right but slowly, the game keeps it in the same box and the feedback shows a strategy for working it out. Speed comes from remembering, so let the timer wait until most of the grid is yellow or green.
When your child has typed as many digits as the answer has, the game checks it, the way fluency programs do. It keeps fast practice fast. If you'd rather not show the answer's length, switch to Pick from 4.
Yes. Tap just that table's number before you start, or open the game from a times table printable, which picks that table for you. The grid dims the other rows so the one table stands out.
After a few rounds, Learn and the results screen list the facts your child misses or answers slowly. The print button opens our multiplication worksheet generator with exactly those facts, mixed and repeated, with an answer key.